With this textbook you will learn the basics about computers, basic electronics, sensor and measurement technology and programming. We will also learn how to combine software and hardware and how we can communicate with the outside world using computer programs and create simple prototypes
Everyone, every day, uses technology. Most of us leave the programming to engineers because we think coding and electronics are complicated and difcult; actually, they can be fun and exciting activities. Thanks to Arduino, designers, artists, hobbyists and students of all ages are learning to create things that light up, move, and respond to people, animals, plants, and the rest of the world. Over the years Arduino has been used as the “brain” in thousands of projects, one more creative than the last. A worldwide community of makers has gathered around this open-source platform, moving from personal computing to personal fabrication, and contributing to a new world of participation, cooperation and sharing. Arduino is open and simple. It’s founded on lessons we’ve learned teaching our own classes: if you start with the assumption that learning to make digital technologies is simple and accessible, you can make it so. Suddenly electronics and code become creative tools that anyone can use – like brushes and paint. This book walks you through the basics in a hands-on way, with creative projects you build by learning. Once you’ve mastered the basics, you’ll have a palete of sofware and circuits that you can use to create something beautiful, and make someone smile with what you invent.
Line Follower robot is a machine that follows a line, either a black line on white surface or vice-versa. Nowadays, every robot is done with the help of the microcontroller, and hence the circuit is too big and tough to understand and makes it costly. For these reasons, in this project we have developed an intelligent Line follower robot with a simple concept with simple circuitry. Basically, there are two types of line follower robots: one is black line follower which follows black line and second is white line follower which follows white line. Here we have designed the first one. Line follower actually senses the line and run over it.
Brock Craft is a Lecturer in the Department of Computing at Goldsmiths, University of London. He is also a Senior Tutor at the Royal College of Art. He is a specialist in physical computing, data visualization, and the Internet of Things. Brock’s background is in the field of humancomputer interaction, and he has over a decade of experience making interactive things that people can use, explore, and play with. He was a co-director of the design consultancy Tinker London, along with Alexandra Deschamps-Sonsino and Massimo Banzi, one of the founders of the Arduino Project. He has taught hundreds of people to create things with Arduinos. When he is not teaching and learning, Brock likes to make interactive stuff and digital art